Mouse Sensitivity & cm/360 Converter
Convert your exact mouse sensitivity across game engines using verified angular yaw constants with cm/360 rotation metrics.
Converted Sensitivity (Valorant)
0.3771
Preserves exact 1:1 mousepad turn distance
Physical 360° Distance (cm/360)
43.3 cm
17.05 inches on mousepad for a full 360° rotation
Effective DPI (eDPI)
960 → 301.68
DPI × Sensitivity in respective game engines
Source & Target Game Settings
Cross-Game Equivalent Sensitivities (800 DPI • 43.3 cm/360)
| Game Title | Angular Yaw | Equivalent Sens | eDPI | cm / 360° |
|---|---|---|---|---|
| Counter-Strike 2 / Source(Source) | 0.022 | 1.2 | 960 | 43.3 cm |
| Valorant(Target) | 0.07 | 0.3771 | 301.68 | 43.3 cm |
| Overwatch 2 | 0.0066 | 4 | 3200 | 43.3 cm |
| Apex Legends | 0.022 | 1.2 | 960 | 43.3 cm |
| Rainbow Six Siege | 0.005729578 | 4.6077 | 3686.16 | 43.3 cm |
| Call of Duty / Warzone | 0.0066 | 4 | 3200 | 43.3 cm |
| Fortnite | 0.005555 | 4.7525 | 3802 | 43.3 cm |
How It Works
- Uses verified game engine angular yaw multipliers (e.g., Source 0.022, Valorant 0.07, OW2 0.0066).
- Calculates physical circumference required for a full 360-degree rotation (cm/360).
- Outputs real-time multi-game comparative sensitivity tables.
Formula & Technical Standard
Target Sens = (Source Sens * Source Yaw) / Target Yaw | cm/360 = (360 * 2.54) / (DPI * Sens * Yaw)
Practical Example
CS2 to Valorant
Input: 1.50 in CS2 (800 DPI)
Output: 0.471 in Valorant (34.64 cm/360)
Preserves exact physical turn distance.
Frequently Asked Questions
Does aspect ratio change sensitivity?
Physical 360-degree distance remains identical regardless of resolution or aspect ratio.
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