Gaming
Mouse Sensitivity & cm/360 Converter
Convert your exact mouse sensitivity across game engines using verified angular yaw constants with cm/360 rotation metrics.
0.3771
Preserves exact 1:1 mousepad turn distance
43.3 cm
17.05 inches on mousepad for a full 360° rotation
960 → 301.68
DPI × Sensitivity in respective game engines
Source & Target Game Settings
Cross-Game Equivalent Sensitivities (800 DPI • 43.3 cm/360)
| Game Title | Angular Yaw | Equivalent Sens | eDPI | cm / 360° |
|---|---|---|---|---|
| Counter-Strike 2 / Source(Source) | 0.022 | 1.2 | 960 | 43.3 cm |
| Valorant(Target) | 0.07 | 0.3771 | 301.68 | 43.3 cm |
| Overwatch 2 | 0.0066 | 4 | 3200 | 43.3 cm |
| Apex Legends | 0.022 | 1.2 | 960 | 43.3 cm |
| Rainbow Six Siege | 0.005729578 | 4.6077 | 3686.16 | 43.3 cm |
| Call of Duty / Warzone | 0.0066 | 4 | 3200 | 43.3 cm |
| Fortnite | 0.005555 | 4.7525 | 3802 | 43.3 cm |
Why cm/360 Is the Only Universal Sensitivity Metric
In-game sensitivity numbers are meaningless across engines: 1.5 in CS2 and 1.5 in Valorant produce entirely different rotations. The conversion here passes through each game's yaw constant — the degrees turned per mouse count — so what is preserved is the physical distance your hand travels for a full 360° turn.
That physical distance is the only thing your muscle memory actually learns. Keeping cm/360 constant is what makes a switch between games seamless; keeping the raw number constant is what makes every aim duel feel wrong for a week.
Engine Yaw Constants Used
- CS2 and Apex Legends (Source): 0.022° per count.
- Valorant: 0.07° per count — which is why Valorant sens numbers are roughly 3.18× smaller than CS2 at equal DPI.
- Overwatch 2: 0.0066° per count — the smallest of the three, hence the largest raw sens values.
- The converter also reports cm/360 so you can sanity-check the result on your mousepad before committing to it in-game.
Why the Same DPI Feels Different in Every Game
Each game turns mouse counts into rotation with its own multiplier, called the yaw value. Source-engine titles use 0.022 degrees per count, while others use different constants, so identical DPI and in-game sensitivity can give a very different turn speed. Converting by the yaw ratio keeps the physical distance you swipe for a full turn the same.
The cm/360 figure is the most useful number for comparing setups: it is how far the mouse travels on the pad to complete a full rotation. Most competitive players settle somewhere between roughly 20 and 50 cm/360, but the right value depends on pad size and aim style. Convert once, then make small adjustments over a few sessions instead of changing the value repeatedly.
How the Calculation Works
- Uses verified game engine angular yaw multipliers (e.g., Source 0.022, Valorant 0.07, OW2 0.0066).
- Calculates physical circumference required for a full 360-degree rotation (cm/360).
- Outputs real-time multi-game comparative sensitivity tables.
Worked Example
Common Questions
Does aspect ratio change sensitivity?
Physical 360-degree distance remains identical regardless of resolution or aspect ratio.
What is cm/360?
cm/360 is the physical distance your mouse must travel for a full 360-degree in-game turn. It is the only universal metric for comparing sensitivity across mice, DPI settings, and games.
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